![]() Shadow of Mordor succeeds on all of the above fronts, but not in the ways you might necessarily expect from a game bearing the name of one of the most famous locales in fantasy fiction. That’s the challenge for Monolith-showing that they respect the lore, making clear that they recognize the responsibility of taking on the biggest name in fantasy, but also reserving the right to explore Middle-earth on their own terms at times and creating something that will even appeal to players who don’t know their Gimlis from their Galadriels. ![]() And now that that matter’s out of the way, please enjoy the game! “They’re Uruks.”įor those familiar with the source material, this plays as Monolith’s knowing nod to Tolkien fanatics, furiously attempting to assuage their well-publicized fears that the game’s premise is nothing short of openly pissing on the former English literature and language professor’s grave in the Oxford suburbs: Yes, we completely understand that these are not the garden-variety Orcs you’d find in Moria but instead an advanced race bred by the Dark Lord Sauron during Middle-earth’s Second Age. “They’re not Orcs,” Talion brusquely scolds his son, Dirhael, who dares to misidentify his snarling, slobbering opponents as mere run-of-the-mill ruffians. Tolkien street cred that developer Monolith Productions clearly aims to capture with their open-world action-adventure. In the opening minutes of Middle-earth: Shadow of Mordor, the protagonist Talion, a valiant Ranger of Gondor with flowing chestnut locks worthy of any hero in Middle-earth, openly displays the sort of Troll-stompin’, pipe-weed-smokin’ J.R.R.
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